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I’m excited to see a project that takes on inspiration from Katamari Damacy! That being said, my experience was a mixed bag, leaning more toward negative. A positive thing first: The ball rolling mechanic works well and it’s impressive to see the ball get bigger the more objects you absorb.

That being said, here’s my feedback:

-Moving around is sluggish. Having to push the ball around in addition to controlling a separate character kills the pace of the game a lot. It’s difficult to get around the map because of this.

-It’s nice that there’s different tools to use, but I feel they didn’t add anything to the experience. If anything, having to run separately to catch animals could have been avoided if you could just roll the animals up with your ball. (Would make for a more dynamic experience since the animals could move around compared to the stationary objects.) I also didn’t understand how the third tool worked at all, I think it’s bait for the animals?

-I hope this next piece of feedback isn’t too harsh but I feel this game lacks a lot of charm and personality. Picking up objects feels lifeless. Having to listen to a paper crumpling sound when you walk around gets aggravating. A bit more polish in the art direction, effect design, and sound/music design could have improved the experience greatly. 

-I also ran into a bug where my tools stopped working, so I wasn’t able to catch all the animals.

I want to emphasize that it’s impressive that this game works and functions as well as it does. That’s no easy feat and it’s way more impressive than anything I or most people could do. I hope all this feedback is constructive and helps better this game or any other project you all work on in the future!